![]() I agree with most part of what was said here but not quite agree with "dump stat" argument. Mage doesn't need fortitude, it feels like wasted stat, but will and concentration would fit just right in, no? It mostly affects immersion and roleplaying feeling much more than combat system itself because despite of Might being described as "spiritual strength" we get same dialog options as if we roleplay some brute warrior, and that doesn't sit well with me.Īll in all Pillars' both roleplaying and combat systems are almost perfect IMO, only this one little thing drives me a bit off the rails, I do not hope for any changes and I understand this is design choice but I'm curious what others think about this. ![]() Why it was even designed that way? Let's face it, most players who build Wizard will focus on DPS, maxing Might and Intellect as much as they can, but why exactly Might should affect power of casted fireball, lightning or chage off the wand? Why not make classic Intellect - spell power, Resolve - radius/duration/etc or vice versa? Resolve seriously feels like a must Atrribute for any caster, but somehow it feels underused. When I roleplay my bulky, half-naked, angry Barbarian it feels right and true in every aspect to threaten and demonstrate brute force both in dialog and while swinging huge, two-handed sword in combat, but when my skinny elf-mage threatning people all around, lifting then up and show muscles exacltly the same way as Barbarian does feels completely mad and out of place. Can someone plaese explain me who in his or her mad and twisted imagination came to conclusion that Might must affect magical damage attacks? I try to figure out any logical explanation, but simply can't grasp it. I have finished vanilla game with 2 main characters Wizard and Barbarian, Barb was fine by all accounts but WIz is my favorite and his build bugs me to death. ![]() Maybe it was discussed somewhere earlier but I'm curious to hear fresh thought and opinions about it.
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